When they chime in, it’s often for comedic purposes. This means you’ve got Zeus and Prometheus narrating and discussing various things while you play - a lot during the intro, but then more sparingly, fading into the background, only speaking when necessary. To do this he tells the tale of… Immortals: Fenyx Rising. Prometheus isn’t a big fan of Zeus, but suggests that mortals could be the key to saving the world. Because of Typhon’s attacks, Zeus is desperate for help and seeks Prometheus’ aid. The story of your adventures is narrated by two major figures from Greek myth, the god Zeus and the titan Prometheus, whom Zeus famously chained to a mountain as punishment for sharing fire with mortals. They need you, a potential hero, to help them return to their former glory in time to stop Typhon. ![]() For example, the goddess Aphrodite is stuck in a tree without all her powers or personality. As a result, nearly all humans have been turned into stone, including your brother! You meet up with Hermes, the messenger god, who explains that Typhon defeated the other gods and has trapped them in various states of helplessness. An ancient evil threat, Typhon, has returned to destroy the gods and rebuild the world as he desires. You awake on a strange island filled with mythical beasts and magical items, and the world in grave danger. The game begins with Fenyx and other soldiers on a ship somewhere off the coast of ancient Greece, when a massive storm destroys all the ships in your fleet. You play as Fenyx, a somewhat talented warrior who has long been overshadowed by her brother, a greater warrior and hero. Immortals feels more focused than the average Ubisoft mega-game, and more charming too. This shorter playtime than many Ubisoft games is the result of a smaller map alongside systems that minimise the time players spend in menus and maximise the time they’re adventuring out in the spectacular world. I played through Immortals’ story, toyed with some side stuff and wrapped up in under 30 very enjoyable hours. Also like Odyssey, Immortals is a third-person game featuring combat that utilises the controller’s triggers and gives players the ability to sneak around enemies to deliver stealthy attacks. They both involve Greek mythology, and feature large open worlds dotted with collectibles and things to do. Not surprisingly, Immortals and Odyssey share a lot in common. It’s a welcome streamlining of large-scale Ubisoft game design, full of great puzzles and amusing storytelling.įirst revealed in 2019 as Gods & Monsters, Immortals: Fenyx Rising was developed primarily by Ubisoft Quebec, the same Ubisoft team who led the creation of 2018’s Assassin’s Creed Odyssey. It is all of that, but it’s not just Assassin’s Creed: Hyrule. ![]() I was prepared for a big Ubisoft open-world action game filled with colourful vistas, Greek gods, and some elements inspired by The Legend of Zelda: Breath of The Wild. Immortals: Fenyx Rising isn’t the game I was expecting.
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